![]() DirectX (June 2010) Runtime DirectX Landing Page Popular Downloads. Please note it can only be installed on PCs running Windows XP or newer versions. I would appreciate any insight into this matter. The Microsoft DirectX® End-User Runtime installs a number of runtime libraries from the legacy DirectX SDK for some games that use D3DX9, D3DX10, D3DX11, XAudio 2.7, XInput 1.3, XACT, and/or Managed DirectX 1.1. Ensure that the June 2010 release of the DirectX SDK is installed on your development computer. The DirectX SDK is a useful bag of tools for developers and programmers, which want to ensure that their application’s graphics are bang up to date. I commented out all the code in the WinMain function, and inserted the above code, and it still grabbed the GPU! Is it something to do with the Project Setup, environment variables, command line arguments, or.? I mean how do they do it!?!?!? I dont want to install the SDK anymore on this computer but the installer left programs that now i cant uninstall. I went through the SDK code (for EmptyProject11), and somehow they "grab" the GPU instead of the Intel chip. DirectX SDK (June 2010) Installation: Error Code S1023 Ask Question Asked 6 months ago Modified 6 months ago Viewed 241 times -1 So I got error S1023 for my installation. Supported platforms The XAudio 2.9 NuGet package ( ) includes a 32-bit and a 64-bit version of a DLL that implements the XAudio 2.9 API. ![]() My question is: Is there a way to accomplish this programmatically, like in the DirectX 11 SDK, so that I don't have to set the setting in my NVidia control panel? Make sure that you visit the DirectX Landing Page for more resources for DirectX developers. Now, when I open my NVidia control panel, and select the GPU as the preferred processor, and re-run the sample, I get the info for my GPU in desc - which is right! And also, when I then try to enumerate outputs for this adapter, I find that there is at least one. When I run this, the desc structure contains the information for my Intel HD chip, and NOT the information for my GPU! ![]() Here's an example: IDXGIFactory1 *factory ĬreateDXGIFactory1(_uuidof(IDXGIFactory1), (LPVOID *)&factory) One of the things you do, is to try and enumerate available adapters and outputs, and so on. Recently I have started programming with the Directx 11 June (2010) SDK on VC++ 2010, on a Dell LapTop with a NVidia GeForce GT 630M GPU and a Intel HD 4000 chip. As noted in the official guide Migrating to Direct3D 11, moving from Direct3D 10 to Direct3D 11 is a pretty straight-forward process. I hope I'm posting on the right forum for this!
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